A thread through the labyrinth.

An immersive delay instrument. Up to 9.1.6 — sixteen channels, seven independent delay voices, one thread through the room.

In the myth, Ariadne gave Theseus a thread so he could find his way back out of the labyrinth. That's what a delay is: a line you pay out into the dark, and follow back. ARIADNE pays out sixteen of them — nine speaker zones, each assignable to one of six group voices, every voice a complete delay with its own time, feedback, character and spectral shaping.

SYSTEM_STATUS

Chassis is undergoing laboratory configuration tracking. Formats targeted include universal macOS VST3, AU, and Standalone layers, with native Pro Tools optimization slated for core milestones.

NOTIFY_UPON_RELEASE // DEVELOPMENT_ACTIVE

SYSTEM_ARCHITECTURE // CURRENT_BUILD

SEVEN VOICES. ONE INSTRUMENT.

GLOBAL plus six group layers, each a complete delay engine with its own filters, character stage and modulation. Click a speaker to edit its group; alt-click to move a zone in or out. SPLIT partitions the room in one press — fronts, overheads, sides, rears, LFE — and APPLY ALL collapses it back.

THE DELAY MATRIX

Sixteen channel rows against a time grid. Each tile sits at that channel's real echo position, brightening with feedback decay and live level, coloured by its group. A sweep pulse rides every input hit. You can read the whole room's rhythm at a glance — and flip the rocker to FIELD for a close-up of any single voice.

CHARACTER, NOT JUST REPEATS

COLOR moves the whole tone law from dark to open. DAMAGE drives an asymmetric saturation stage with harmonic grit that gets nastier at the top of the knob. DARKEN pulls high end out of the feedback path so tails lose light with every pass. SPACE spreads and cross-feeds each pair. Tails don't just repeat — they age.

SPECTRAL SECTION

Low cut, high cut, resonance, tilt, a sweepable resonant band in the feedback loop, and DARKEN — all per voice. Point MOTION at the filter, the feedback EQ, the delay time, the wet level or the damage, and the movement is audible and visible at once.

GATE & CHOP

MIDI trigger, hold and latch, an audio gate, and a tempo-locked step chop. Play the delay from your keyboard, or let the source open the door.

BUILT LIKE A CONTROL ROOM

A near-black panel, machined dials with bezel graduations, annunciator tiles, and a mimic strip across the top. The whole UI scales as one piece, aspect-locked. It reads like something with a serial number on the back.

DEVELOPMENT_ROADMAP

  • AAX ImplementationSigned asset structures ensuring native Pro Tools utility support.
  • Immersive ExpansionMulti-channel listener-centric maps tracking direct surround configurations.
  • Advanced ModulationIndependent LFO speed variables paired with custom shape selections.
  • Character ModificationContinuous refinements mapping feedback character and saturation traits.

TARGETED_SPECIFICATIONS

  • FormatsVST3 · Audio Unit · AAX · Standalone
  • PlatformmacOS — universal (Apple Silicon + Intel)
  • ChannelsMono to 9.1.6 (up to 16 channels)
  • VoicesGLOBAL + 6 independent group layers
  • ZonesFront · Wide · Side · Rear · Top Front · Top Mid · Top Rear · Centre · LFE
  • Delay1 ms – 4000 ms, free or host-synced (1/64 – 2/1), tap tempo
  • SigningApple notarized · AAX PACE-signed for Pro Tools
THETA AUDIO RESEARCH // 2026 LAB NOTE #007 // ARIADNE_IN_DEVELOPMENT