THETA Audio Research

CATHODE

Run anything through a signal chain that's falling apart on purpose.

CATHODE is seven stages of analog-to-digital rot, worn tape, drifting transport, a panicking receiver, RF interference, phosphor burn, converter damage, with a full modulation-and-transient toolkit bolted to the end so you can make the decay move. Subtle enough to age a vocal, violent enough to liquefy a drum loop.

AVAILABILITY

CATHODE is calibrated and available for immediate deployment. All seven stages, the full chassis, nothing withheld and nothing locked behind a tier.

ACQUIRE CATHODE · $50 $99
or hear it first
TRY CATHODE · 14 DAYS FREE

The same installer everyone buys, running unlicensed for fourteen days. A licence unlocks it in place, no reinstall.

macOS Apple Silicon · VST3 / AU / AAX

THE IDEA

Most "lo-fi" plugins give you one flavor of broken. CATHODE gives you the whole broadcast path, stage by stage, the way a signal actually degrades on its way from a tape machine to a CRT to a cheap converter. Each module models a different failure, and because they're chained, the damage compounds, dropouts feed into interference, interference feeds into bitcrushing, and the LFO TOOLS section can sweep, wobble, and re-shape whatever comes out.

Every module is true bypass-by-crossfade (the DSP always runs; bypass is a 5 ms wet/dry fade, so toggling never clicks), and every module has its own MIX so you can dial the exact amount of ruin.

Signal path: HEAD → LOCK → RECEIVER → PHOSPHOR → INTERFERENCE → CRUSH → LFO TOOLS → output by default. Leave any stage off, or drag the modules into a new order.

REARRANGE THE RACK

Grab a module by its title strip and drop it somewhere else. The rack re-flows around it, and where a card sits is exactly where it lands in the signal path: left to right along the top row, then along the bottom.

That matters more than it sounds. Running HEAD’s tape wear before INTERFERENCE’s broadcast bursts smears the noise into the programme; running it after leaves the bursts sharp and ugly on top. CRUSH before PHOSPHOR grinds, CRUSH after it glows. There are over 3,400 arrangements of the seven modules, and none of them need a menu.

Rearranging is silent. The chain mutes for a fraction of a second while it re-routes, so you can move a module with audio running and never hear a click. The order is saved with your presets and with your session, so a chain you like is a chain you keep.

  • · Drag any module by its title strip; where it sits is where it runs
  • · Over 3,400 chain arrangements, no menus, no routing page
  • · Silent rearranging, no clicks, even with audio playing
  • · Chain order saves with every preset and session
  • · Advanced panels follow their module wherever it goes
  • · Existing projects open sounding the way you left them
THE MODULES
LOCK: transport & sync instability

The tape isn't tracking. LOCK destabilises pitch and timing the way a transport losing servo lock does, slow wow, sudden slips, and a recovery that chases the speed back into place.

  • · WARP: depth of the pitch/time instability. Low is a gentle drift; high is seasick.
  • · SLIP: sudden sync slips on top of the warp, the moment the tape lets go.
  • · RECOVER: how aggressively it re-locks after a slip. Fast snaps back; slow leaves the pitch sagging.
  • · MIX: blend against dry.
HEAD: worn tape head

A playback head that's seen too many passes. HEAD rolls off the top end and lets the level and tone drift the way a dirty, magnetised head does.

  • · WEAR, head-wear amount: progressive high-frequency dulling and a softer, rounder top.
  • · DRIFT: slow tonal/level drift, like azimuth wandering over a long take.
  • · MIX: blend against dry.
RECEIVER: reception & dropout

The broadcast stage. A receiver fighting to hold onto a weak signal: automatic gain control that pumps and breathes, plus intermittent dropouts when the signal cuts out.

  • · AGC › PUMP: how hard the automatic gain control rides the level, the classic broadcast "breathing."
  • · AGC › SPEED: how fast the AGC reacts. Slow is a gentle swell; fast is audible pumping.
  • · DROP › RATE: how often the signal drops out.
  • · DROP › DEPTH: how far it drops, a dip, or a full momentary cut.
  • · MIX: blend against dry.
INTERFERENCE: RF noise, static & signal takeover
Motion view
Motion edit

The most aggressive module, and the most fun. Bursts of RF interference, a bed of drifting static, and, the centrepiece, TAKEOVER, where a loaded audio file bleeds in and momentarily hijacks the signal, like a second station fighting onto the same frequency. It has its own built-in LFO to modulate the whole thing rhythmically.

  • · BURST › RATE / LENGTH: frequency and duration of interference bursts.
  • · TAKEOVER › FILE / DEPTH: load any audio file with LOAD; FILE sets its level, DEPTH sets how hard it overtakes the host signal. (CLEAR removes it.)
  • · NOISE › FREQ / STATIC / TUNE: the character, level, and pitch of the noise bed.
  • · STATIC › DRIFT / SMOOTH: movement and smoothing of the static over time.
  • · LFO: opens INTERFERENCE's own modulator, routable to rate, length, freq, and takeover for evolving, rhythmic interference.
  • · MIX: blend against dry.
PHOSPHOR: CRT burn, cable loss & hum

The display end of the chain. Phosphor that's been dulled by years of the same image, cable loss bleeding off the highs, and a touch of mains hum sitting under everything.

  • · AGE › DULL, phosphor dulling: the slow loss of brightness and high-end sparkle.
  • · AGE › LOSS, cable loss: high-frequency roll-off and softening, as if down a long, cheap run.
  • · HEAT › WARM: phosphor warmth, a glowing low-mid lift.
  • · HEAT › BUMP: a low-frequency bump for weight and body.
  • · MIX: blend against dry.
CRUSH: converter damage
Advanced page
Crush scope

Where the analog chain hits a failing digital converter. Bit reduction, sample-rate crushing, aliasing, clock jitter, drive and wavefolding, plus a dedicated filter and an internal modulator. CRUSH has an ADVANCED panel with a live CRUSH SCOPE that draws the damaged waveform as crisp vectors so you can see exactly what the converter is doing to your signal.

  • · BITS / RATE: bit-depth reduction and sample-rate decimation thresholds.
  • · ALIAS / JITTER: aliasing signatures combined with raw clock timing instability grit.
  • · DRIVE / FOLD / DITHER: clipping threshold pushes, wavefolding mix balances, and noise metrics.
  • · Filter / Mod Mechanics, variable cutoff parameters routed to assignable modulation curves.
  • · MIX: blend against dry.
LFO TOOLS: the modulation & transient toolkit

The final stage, and the deepest. LFO TOOLS is two tools in one: a fully-featured LFO that can modulate five aspects of the output, and a three-band transient designer with live metering. It's where you turn static damage into something that breathes, pulses, and hits.

A single LFO with nine shapes, sine, triangle, saw, square, random sample-and-hold, ramp-down, drift, exponential, and stairs, that you can run free or sync to host tempo.

  • · SHAPE / SYNC / RATE: pick the waveform, free-vs-host timing structures, and divisions.
  • · PHASE / SMOOTH: offset the LFO's start point and smooth its motion from instant to heavily slewed.
  • · Five Destinations, depth is the switch. VOL (tremolo), PAN (auto-pan), WIDTH (field breathing), TONE (swept ±15 dB tilt EQ shelf), and WARBLE (pitch tape wow).
TRANS: the transient designer

Hit the TRANS button and LFO TOOLS becomes a three-band transient shaper with a live "gain applied over time" meter across the top, you watch exactly how much the processor is boosting or cutting, moment to moment, scrolling left to right with now at the right edge.

  • · ATTACK / SUSTAIN / DECAY: bipolar parameters governing transient onset, frame body, and tail tighteners.
  • · Routing toggle, place the transient shaping either at the LFO INPUT (feeding the modulation) or at the CHAIN END (the very last thing before output).
  • · AUTO LEVEL: a soft output ceiling that catches the level when heavy modulation or transient boosting pushes things hot.
WORKFLOW INTELLIGENCE
  • Two-Tier PresetsSave full system setups or map modular patch properties to individual slots.
  • Vector ScopesReal-time high-DPI vector rendering maps parameters flawlessly without blurry upscaling.
  • DSP ArchitectureCompounding signal chains run loops continuously to avoid phase crossfade clicks.
  • OversamplingHQ interpolation engine captures absolute digital grit while shielding out harsh aliasing.
TECHNICAL SPECIFICATIONS
  • FormatsVST3, AU, AAX [Native plug-in frameworks]
  • Platform SupportmacOS [Apple Silicon Native Core Matrices]
CHAIN ORDER · QUESTIONS
Will my existing projects still sound the same?

Yes. A session or preset saved before 17.1 opens in the chain order that keeps it sounding as it did. The one exception is a project with all seven modules switched on at once: PHOSPHOR and INTERFERENCE change places, because the original order is the one arrangement the rack cannot lay out.

Can I put the modules in any order at all?

Any order the rack can display, more than 3,400 of them. The panels come in two widths, so a few arrangements don’t fit the two-row grid; CATHODE only offers you the ones that do, so there is no such thing as an invalid drop.

Does the chain order save with my presets?

Yes, with user presets and with the DAW session. Factory presets carry their own intended order too.

THETA AUDIO RESEARCH // 2026 YOUTUBE LAB NOTE #003 // v17.1 REARRANGE THE RACK