From a tight room to the void — every speaker its own space.
THESEUS is a spatial reverb instrument built on a research-grade feedback-delay-network engine. Six characters — ROOM, CHAMBER, PLATE, HALL, CATHEDRAL and VOID — each a genuinely different building with its own acoustic fingerprint, not one algorithm wearing six names.
In immersive layouts — all the way up to 9.1.6 — the field itself becomes the instrument: separate the speakers into up to six groups and give each its own complete reverb, click any speaker on the map to sculpt the room it lives in, or split the whole field into natural zones in one move. Mono and stereo run the same engine.
We'd rather get the spaces right. THESEUS is in active development with no firm release date yet. Register your identity below for deployment alerts upon release.
NOTIFY_ME_AT_LAUNCHSYSTEM_ARCHITECTURE // ENGINE_ATTRIBUTES
Six rooms, honestly different
Every character carries its own delay fingerprint — an intimate room that answers instantly, a fast dense plate, stone cathedrals, and the VOID: an enormous space whose decay runs far past the dial. Warm, dense and alive, engineered against the metallic ring that haunts digital reverb.
Size & Decay, decoupled
How big the space feels and how long it rings are separate moves. A tiny room with an endless tail, a vast hall that stops short — the two never interfere, at any setting.
Click a speaker. Sculpt its room.
Up to 9.1.6, separable into six groups — fronts, heights, sides, rears, the LFE — each a complete reverb with its own size, decay, character, tone, gate and EQ. Bright, scooped fronts over a dark rear well is a few clicks on the map.
Random motion, the classic way
Eight independent random-walk modulators keep the tail alive without pitch wobble — the school of the great studio machines — with depth that scales itself so even minute-long tails never drift into chorus.
Shape the air
Frequency-dependent decay — lows stay tight while highs die the way air makes them — plus input shaping and an interactive output EQ you play by dragging the curve itself. All of it per group.
Gate the tail
Threshold, attack, hold and release over the reverb tail, MIDI-retriggerable, with an independent gate lane for every group — tight gated verbs, rhythmic ambience, sculpted silence.
Plus a factory library of signature spaces — BLACK HOLE, MANNA MACHINE, I REMEMBER WHEN and more — and full-state saves of your own: every parameter, every group, exactly as you dialed it.
ON_THE_BENCH // DEVELOPMENT_TARGETS
- RangeFREEZE and beyond
Decay stretched past the dial into infinite sustain, and pre-delay reaching toward half a second — for spaces that stop behaving like rooms at all.
- Early fieldEarly reflections
A dedicated early-field module — slap, walls and true placement — built on the engine's instant-answer foundation.
- Low endMotion for the sub field
A dedicated LFE lane with its own slow movement, so the lowest octave of an immersive mix breathes on its own terms.
- LibraryA growing preset collection
More signature spaces, built and tuned on the finished engine — rooms, halls, plates, and the unreal.
- AAXPro Tools
Signed and certified for the post and mix rooms where an immersive reverb belongs. We'll be there soon enough.
SPATIAL_ARCHITECTURE
- Immersive RoutingOperates seamlessly from Mono mapping entirely up to 9.1.6 Dolby configurations.
- Discrete Channel NodesGroup speakers independently into Fronts, Heights, Sides, Rears, and LFE nodes.
- Algorithm EngineFDN (Feedback Delay Network) specifically engineered against metallic digital ringing.
TECHNICAL_TARGETS
- FormatsVST3, AU, AAX, Standalone
- DeploymentmacOS [Universal Apple Silicon + Intel Architecture]
- AuthenticationDirect serial-key asset authentication. No local iLok dependencies.
- DeveloperTHETA Audio Research // Laboratory Target 2026