Rooms to cathedrals
A precision feedback-delay-network core that moves seamlessly from tight spaces up to infinite halls. Dense, smooth, and uncolored, eliminating the artificial metallic artifacts common in legacy reverb designs.
THESEUS is a spatial reverb instrument built around a modern feedback-delay-network engine. The physical size of an environment and the overall length of its tail are treated as two decoupled operations. You can isolate a sound source within an intimate room running an infinite tail, or cast a vast cathedral setting that chokes short—without the two performance parameters conflicting.
Chassis currently undergoing laboratory tracking adjustments. Formats scheduled include universal macOS VST3, AU, and Standalone. Native AAX Pro Tools deployment remains pinned to active roadmaps.
NOTIFY_UPON_RELEASE // DEVELOPMENT_ACTIVEA precision feedback-delay-network core that moves seamlessly from tight spaces up to infinite halls. Dense, smooth, and uncolored, eliminating the artificial metallic artifacts common in legacy reverb designs.
Configure discrete spatial metrics independent of room ring constraints. Force tight room shapes to trail off into infinite delays, or restrict sprawling halls to tight, gated reflections without parameter interference.
Scalable deployment across mono, stereo, and complex immersive formats. Front, side, rear, and height fields are individually targeted as discrete decorrelated spaces, sharing unified group control arrays.
Slow, decorrelated internal movement tracks along reverb tails to keep long-form generation routines continuously breathing and organic, avoiding static states without tipping into obvious chorus textures.
Integrates frequency-dependent decay alongside input and output equalization strips. Carve dark, dense environments or highly diffused, bright reflections with micro-variable density thresholds.
Complete structural threshold, attack, hold, and release parameters driving the trailing reverb tail. Supports native MIDI re-triggering for rhythmic sculpting and precision ambient automation gating.
Deploying true per-channel positioning and absolute decorrelation parameters across surround and height layers to track discrete corner dimensions accurately across all multichannel nodes.
Introducing micro-step resolution adjustments across dynamics configurations, multi-phase movement paths, and feedback tone-shaping filters as the core engine matures.
Assembling an analytical index of spaces—ranging from realistic physical chambers, rooms, and plates up to abstract unreal environments calibrated explicitly onto the final compilation builds.
Compiling signed AAX plugin asset binaries to ensure flawless operational integration within commercial post-production and professional mixing house environments.